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Stick ranger gunner build
Stick ranger gunner build




Cyclic Fire has the big disadvantage of needing 2 actions to fire but it also does an absurd amount of damage so I find it hard to turn down. Saturation Fire relies on careful positioning but it's oh so good when deployed properly. Formidable vs Chain shot is a hard choice and I usually lean towards Chain Shot to give my gunners even more stopping power for dealing with high hp enemies later on but I think it's easy to underestimate how useful a point of armour is once you start getting up the tech tree and stacking up the armour. Early on it's fantastic because there's no other way to reliably remove cover and later on I've found plenty of situations where I've got an enemy behind high cover and Hail of Bullets and Saturation Fire are both on cooldown. I've seen a lot of derision for Demolition around the forum "why destroy 1 single piece of cover when you can xyz" but I've found it incredibly useful throughout my campaign. I'm tending to think Rupture is better than Combat Fitness even on lower statted guys now that I'm thinking about it, it just doesn't seem to be enough stats to make up for losing an insanely powerful ability. I also have one guy who rolled Guardian in AWC so I gave him Cool Under Pressure and Kill Zone. If you cannot read Japanese, you might want to visit the Google Translation instead.Center Mass - Hail of Bullets - Demolition - Formidable / Chain Shot - Cyclic Fire - Saturation Fire - Combat Fitness / Rupture

  • Article about the Priest at the Japanese Stick Ranger Wiki.
  • On its own, it will not create an aura, but will affect the colour of any present auras caused by other Priests or other stats from the same Priest.

    stick ranger gunner build

    As always, damage cannot be reduced below 1.īlue Aura comes from the MAG of the Priest. All values are rounded down to the nearest integer - in other words, decimal values are ignored. With a team of four Priests and 14 STR per Priest, as long as the whole team is within each other's range, total Aura (AT) would beĪ Staff of Wood has 2-3 AT before Aura, which becomes 3-4 AT with Aura (AT).Īura (DF) increases the defense of a character which reduces Physical damage taken by characters. Aura (AT) has an effect on secondary attacks as well. With more than one Priest present, the aura color is based on the combined values.Īura (AT) increases the minimum and maximum attack of a character by a percentage, rounded down to the nearest integer. RGB colours are mixed by proportion of the STR, DEX and MAG values respectively to obtain the final aura colour.

    stick ranger gunner build

    It's very similar to color selection on any paint program.

    stick ranger gunner build

    The player could end up with nearly any color possible depending on how much of STR, DEX, and MAG are in his or her stats. The colour of the Aura is determined by the proportion of STR, DEX and MAG the Priest has. From left to right: pure STR, pure DEX, pure MAG, equal proportion of all three stats. The colour of a Priest's aura differs, depending on the stats of the Priest. If the auras of more than one Priest are overlapping, the effects will stack additively. To get an aura, the Priest must be alive, have at least one SP spent in STR or DEX, and have a staff equipped. The aura is represented by vertical lines near the feet of the stickmen. All characters within the Priest's range will have a percentage increase in attack, as well as an increase in defense. The special ability of the Priest is its aura ability. For the Powder Game background, see BG-aura. On the other hand, the Staff of Light, Lightning Staff, High Light Staff, Inferno Staff and Inferno Rod create projectiles and can miss.Īuras "Aura" redirects here. If two enemies are at the same spot, it might hit a different enemy than the one it was originally intended to hit.

    stick ranger gunner build

    For these, a Priest swings the staff, and a bolt usually represented by an "X" that is the same color as the staff will appear at all enemies within the priest's range. Most staves use a direct attack which immediately hits multiple enemies and cannot miss.






    Stick ranger gunner build